Post by .:Ivanna:. on Jul 24, 2009 21:28:01 GMT -5
From henceforth, all new moves will be displayed here. xD This is a locked sticky. No posting. Feel free to edit, staff. And by all means, if you think theres a move someone else added here that you don't like, remove it or edit it. xD If its a big deal, we'll have a poll, but I doubt that'll happen. Of course, I've been wrong before...
Note that the fact that these moves are here does not guarantee that they'll have their own animation. New attack animations are kinda far in the future, actually. c:
Accepted Moves:
Made by: ghu55
Name:Leaf Tail
Type: Grass
Damage: 60 Accuracy: 90
Effect: 10% chance of lowering opponents defense
PP: 15
Attack Type: Physical
Made by: Westrmistr
Name: False Strike
Type: Dark
Damage: 60 Accuracy: 90
Effect: Hits the foe with a weak attack that confuses the foe.
PP: 15
Attack type: Physical
Made by: numberxiv (Vanitas)
Name: Pulse Shot
Type: Electric
Damage: 20 Accuracy: 95
Effect:The user discharges weak electrical pulses at the foe 2-5 times.
PP: 30
Attack type: Special
Made by: numberxiv (Vanitas)
Radar
Type: Flying (May change)
Atk. Type: Other
Damage/Acc.: -/100
PP: 30
User detects relative position of the foe, sharply raising its attack.
Made by: numberxiv (Vanitas)
Sonar
Type: Water (May change)
Atk. Type: Other
Damage/Acc.: -/100
PP: 30
User generates sonic waves to determine the foe's exact location, increasing its special attack.
Made by: snap12
Name: Dust Ball
Type: Ground
Atk. Type: Physical
Damage/Acc/pp.: 20/100/10
Notable: a physical counterpart to Mud-Slap - lowers foe's accuracy
Description: The user kicks up or blows up a ball or cloud of dust, inhibiting the foe's ability to see.
Made by: zhormster
Name: Hurricane
Type: Flying
Attack Type: Special
Damage: 100 Accuracy: 70
PP: 5
Effect: A strong Hurricane hits all enemies.
Made by: snap12
Name: Rip Tide
Type: Water
Atk. Type: physical
Damage/Acc/pp.: 40/100/15
Notable: 10% chance of flinch
Description: The attacker hits the foe with waves. - - - (There are a lack of weak physical water moves...
Made by: Tatortotts
Name: Flare Stomp
Type: Fire
Attack Type: Physical
Damage: 65
Accuracy: 95
PP: 25
Notable: 15% chance of burning the opponent.
Effect: The attacker stomps his foot on the foe, with a chance to leave burn marks.
Made by: Westrmistr
Name: Dark Slam
Type: Dark
PP: 10
Damage: 90
Accuracy: 100
Attack type: Physical
Effect: The user builds up a massive amount of dark energy, then uses it to attack with a full body tackle.
Made by: Tatortotts
Name: Gene Splice (I just realized it rhymes with Sea Slice xP)
Type: Psychic
Attack Type: Special
Damage: 40
Accuracy: 90
PP: 15
Effect: Splits the foe in two, causing damage and confusing the target.
Made by: numberxiv (Vanitas)
Name: Shatter
Type: Rock
Damage/Acc.: 120/80
PP:20
User tackles the foe with all its might. Does recoil damage. May paralyze.
Made by: cherry
Name: Backdraft
Type: Fire
Attack Type: Special
Damage: 85
Accuracy: 100
PP: 10
Effect: A two-turn move that has a chance of increasing Sp.Attack by two stages.
*Charges up fire around the user, then releases it like a shock wave on the second turn*
Made by: cherry
Name: Cloud Sheet
Type: Flying
Attack Type: Physical
Damage: 40
Accuracy: 100
PP: 30
Effect: A super fast attack that leaves traces of clouds. It may lower accuracy.
Made by: cherry
Name: Pin Wheel
Type: Fighting
Attack Type: Physical
Damage: 80
Accuracy: 100
PP: 25
Effect: Flails its arms about to create a tiny gust. Can hit ghost-types.
Made by: cherry
Name: Imperial Thrust
Type: Dragon
Attack Type: Physical
Damage: 20
Accuracy: 100
PP: 30
Effect: Attacks up to five times. Can only be used by "dragons" with arms.
Made by: cherry
Name: Plasma Coil
Type: Electric
Attack Type: Physical
Damage: 150
Accuracy: 100
PP: 15
Effect: Same effects as Focus Punch, however, if hit by an electric attack, the user will not be affected and the attack will continue.
Made by: cherry
Name: Four Clover
Type: Grass
Attack Type: Special
Damage: 60
Accuracy: 100
PP: 10
Effect: Four clovers will spurt up from the ground and drain the energy of the target, healing 50% of the damage. If Ingrain is in play, this attack will heal 75% of the damage. (You could replace it with Giga Drain, to avoid similar effects)
Made by: cherry
Name: Negative Pulse
Type: Psychic
Attack Type: Physical
Damage: 40
Accuracy: 100
PP: 20
Effect: Stabs the target, releasing small shock waves that has a chance to put the target to sleep.
Made by: cherry
Name: Frostbite
Type: Ice
Attack Type: Physical
Damage: 95
Accuracy: 95
PP: 10
Effect: A quick jab with both hands, that has a small chance to freeze the target. (Can not be used by Pokemon without hands/fists)
Made by: cherry
Name: Mesmerize
Type: Dark
Attack Type: Status
Damage: -
Accuracy: 100
PP: 15
Effect: Has the same effect as Attract, only that Mesmerize attracts Pokemon with the same gender.
Made by: cherry
Name: Cell Structure
Type: Poison
Attack Type: Status
Damage: -
Accuracy: 100
PP: 15
Effect: Increases a random stat by two stages. (Poison types kinda' suck when it comes to anything except for inflicting status conditions or annoying, it's time they got some 'omph')
Made by: cherry
Name: Mud Slide
Type: Ground
Attack Type: Status
Damage: -
Accuracy: 100
PP: 30
Effect: Slows all the Pokémon in the opponents team down, lasts for three turns. (Can be used on flying-types)
*Tailwind anti-measure*
Made by: cherry
Name: Dissolve
Type: Ghost
Attack Type: Status
Damage: -
Accuracy: 100
PP: 20
Effect: Increases sp.defense and evasion by one stage
Made by: cherry
Name: Granite
Type: Rock
Attack Type: Status
Damage: -
Accuracy: 100
PP: 20
Effect: Increases defense and speed by one stage.
Made by: cherry
Name: Metal Thread
Type: Steel
Attack Type: Physical
Damage: 120
Accuracy: 100
PP: 5
Effect: Encases the target in several wires, then pulls all the wires simultaneously to severely damage the foe. This is a two-turn move.
Made by: Faintt
Name: Engulf
Type: Dark
Damage: -- Accuracy: 90
Effect: Engulfs the foe in darkness, severely lowering accuracy. Lasts for 2-3 turns; cannot be used in succession.
PP: 10
Attack type: Special
Suggested types to have this ability:
Ghost, Psychic & Dark Types
Note that the fact that these moves are here does not guarantee that they'll have their own animation. New attack animations are kinda far in the future, actually. c:
Accepted Moves:
Made by: ghu55
Name:Leaf Tail
Type: Grass
Damage: 60 Accuracy: 90
Effect: 10% chance of lowering opponents defense
PP: 15
Attack Type: Physical
Made by: Westrmistr
Name: False Strike
Type: Dark
Damage: 60 Accuracy: 90
Effect: Hits the foe with a weak attack that confuses the foe.
PP: 15
Attack type: Physical
Made by: numberxiv (Vanitas)
Name: Pulse Shot
Type: Electric
Damage: 20 Accuracy: 95
Effect:The user discharges weak electrical pulses at the foe 2-5 times.
PP: 30
Attack type: Special
Made by: numberxiv (Vanitas)
Radar
Type: Flying (May change)
Atk. Type: Other
Damage/Acc.: -/100
PP: 30
User detects relative position of the foe, sharply raising its attack.
Made by: numberxiv (Vanitas)
Sonar
Type: Water (May change)
Atk. Type: Other
Damage/Acc.: -/100
PP: 30
User generates sonic waves to determine the foe's exact location, increasing its special attack.
Made by: snap12
Name: Dust Ball
Type: Ground
Atk. Type: Physical
Damage/Acc/pp.: 20/100/10
Notable: a physical counterpart to Mud-Slap - lowers foe's accuracy
Description: The user kicks up or blows up a ball or cloud of dust, inhibiting the foe's ability to see.
Made by: zhormster
Name: Hurricane
Type: Flying
Attack Type: Special
Damage: 100 Accuracy: 70
PP: 5
Effect: A strong Hurricane hits all enemies.
Made by: snap12
Name: Rip Tide
Type: Water
Atk. Type: physical
Damage/Acc/pp.: 40/100/15
Notable: 10% chance of flinch
Description: The attacker hits the foe with waves. - - - (There are a lack of weak physical water moves...
Made by: Tatortotts
Name: Flare Stomp
Type: Fire
Attack Type: Physical
Damage: 65
Accuracy: 95
PP: 25
Notable: 15% chance of burning the opponent.
Effect: The attacker stomps his foot on the foe, with a chance to leave burn marks.
Made by: Westrmistr
Name: Dark Slam
Type: Dark
PP: 10
Damage: 90
Accuracy: 100
Attack type: Physical
Effect: The user builds up a massive amount of dark energy, then uses it to attack with a full body tackle.
Made by: Tatortotts
Name: Gene Splice (I just realized it rhymes with Sea Slice xP)
Type: Psychic
Attack Type: Special
Damage: 40
Accuracy: 90
PP: 15
Effect: Splits the foe in two, causing damage and confusing the target.
Made by: numberxiv (Vanitas)
Name: Shatter
Type: Rock
Damage/Acc.: 120/80
PP:20
User tackles the foe with all its might. Does recoil damage. May paralyze.
Made by: cherry
Name: Backdraft
Type: Fire
Attack Type: Special
Damage: 85
Accuracy: 100
PP: 10
Effect: A two-turn move that has a chance of increasing Sp.Attack by two stages.
*Charges up fire around the user, then releases it like a shock wave on the second turn*
Made by: cherry
Name: Cloud Sheet
Type: Flying
Attack Type: Physical
Damage: 40
Accuracy: 100
PP: 30
Effect: A super fast attack that leaves traces of clouds. It may lower accuracy.
Made by: cherry
Name: Pin Wheel
Type: Fighting
Attack Type: Physical
Damage: 80
Accuracy: 100
PP: 25
Effect: Flails its arms about to create a tiny gust. Can hit ghost-types.
Made by: cherry
Name: Imperial Thrust
Type: Dragon
Attack Type: Physical
Damage: 20
Accuracy: 100
PP: 30
Effect: Attacks up to five times. Can only be used by "dragons" with arms.
Made by: cherry
Name: Plasma Coil
Type: Electric
Attack Type: Physical
Damage: 150
Accuracy: 100
PP: 15
Effect: Same effects as Focus Punch, however, if hit by an electric attack, the user will not be affected and the attack will continue.
Made by: cherry
Name: Four Clover
Type: Grass
Attack Type: Special
Damage: 60
Accuracy: 100
PP: 10
Effect: Four clovers will spurt up from the ground and drain the energy of the target, healing 50% of the damage. If Ingrain is in play, this attack will heal 75% of the damage. (You could replace it with Giga Drain, to avoid similar effects)
Made by: cherry
Name: Negative Pulse
Type: Psychic
Attack Type: Physical
Damage: 40
Accuracy: 100
PP: 20
Effect: Stabs the target, releasing small shock waves that has a chance to put the target to sleep.
Made by: cherry
Name: Frostbite
Type: Ice
Attack Type: Physical
Damage: 95
Accuracy: 95
PP: 10
Effect: A quick jab with both hands, that has a small chance to freeze the target. (Can not be used by Pokemon without hands/fists)
Made by: cherry
Name: Mesmerize
Type: Dark
Attack Type: Status
Damage: -
Accuracy: 100
PP: 15
Effect: Has the same effect as Attract, only that Mesmerize attracts Pokemon with the same gender.
Made by: cherry
Name: Cell Structure
Type: Poison
Attack Type: Status
Damage: -
Accuracy: 100
PP: 15
Effect: Increases a random stat by two stages. (Poison types kinda' suck when it comes to anything except for inflicting status conditions or annoying, it's time they got some 'omph')
Made by: cherry
Name: Mud Slide
Type: Ground
Attack Type: Status
Damage: -
Accuracy: 100
PP: 30
Effect: Slows all the Pokémon in the opponents team down, lasts for three turns. (Can be used on flying-types)
*Tailwind anti-measure*
Made by: cherry
Name: Dissolve
Type: Ghost
Attack Type: Status
Damage: -
Accuracy: 100
PP: 20
Effect: Increases sp.defense and evasion by one stage
Made by: cherry
Name: Granite
Type: Rock
Attack Type: Status
Damage: -
Accuracy: 100
PP: 20
Effect: Increases defense and speed by one stage.
Made by: cherry
Name: Metal Thread
Type: Steel
Attack Type: Physical
Damage: 120
Accuracy: 100
PP: 5
Effect: Encases the target in several wires, then pulls all the wires simultaneously to severely damage the foe. This is a two-turn move.
Made by: Faintt
Name: Engulf
Type: Dark
Damage: -- Accuracy: 90
Effect: Engulfs the foe in darkness, severely lowering accuracy. Lasts for 2-3 turns; cannot be used in succession.
PP: 10
Attack type: Special
Suggested types to have this ability:
Ghost, Psychic & Dark Types