ghu55
The New Guy
Posts: 19
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Moves
Jul 24, 2009 20:02:10 GMT -5
Post by ghu55 on Jul 24, 2009 20:02:10 GMT -5
Superultramegaboom
dam/acc:1 hit KO/ never misses
JUST KIDDING
Unique attack for squibeel
leaf tail dam/acc: 70/80 pp: 15 effect: 10% chance of lowering opponents defense
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Jul 24, 2009 20:22:00 GMT -5
Post by Westrmistr on Jul 24, 2009 20:22:00 GMT -5
Superultramegaboom dam/acc:1 hit KO/ never misses JUST KIDDING Unique attack for squibeel leaf tail dam/acc: 70/80 pp: 15 effect: 10% chance of lowering opponents defense Hm, sounds cool. It would be Squibeel's version of Leaf Blade, I guess. I have one. Name: False Strike Type: Dark Damage: 60 Accuracy: 90 Effect: Hits the foe with a weak attack that confuses the foe. PP: 15 Attack type: Physical I know it sounds like False Swipe, but in the Nintendo games, they are already making similar attack names.
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Moves
Jul 24, 2009 20:28:36 GMT -5
Post by Cross Marian on Jul 24, 2009 20:28:36 GMT -5
This attack is one I proposed for Wichu's Amethyst, but I figure why not?
Pulse Shot Type: Electric Atk. Type: Special Damage/Acc.: 20/95 PP: 30 The user discharges weak electrical pulses at the foe 2-5 times.
Radar Type: Flying (May change) Atk. Type: Other Damage/Acc.: -/100 PP: 30 User detects relative position of the foe, sharply raising its attack.
Sonar Type: Water (May change) Atk. Type: Other Damage/Acc.: -/100 PP: 30 User generates sonic waves to determine the foe's exact location, increasing its special attack.
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Jul 25, 2009 0:37:35 GMT -5
Post by snap12 on Jul 25, 2009 0:37:35 GMT -5
hahahhah XIV, ^im doing the exact same thing!^
Name: Psy-kick (get it? Psychic! haha) Type: Psychic Atk. Type: physical Damage/Acc/pp.: 60/100/15 Notable: +1 priority Description: The attacker uses psychic waves to confuse the defender while the attacker is free to kick away.
Name: Tingle Type: Dark Atk. Type: physical Damage/Acc/pp.: 50/100/10 Notable: 20% chance of confusing opponent Description: The attacker uses shadows to tickle and tingle the defender into oblivion.
Name: Dust Ball Type: Ground Atk. Type: Physical Damage/Acc/pp.: 20/100/10 Notable: a physical counterpart to Mud-Slap - lowers foe's accuracy Description: The user kicks up or blows up a ball or cloud of dust, inhibiting the foe's ability to see.
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zhormster
The Torzachian
I like clouds o_o
Posts: 112
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Moves
Jul 25, 2009 0:39:51 GMT -5
Post by zhormster on Jul 25, 2009 0:39:51 GMT -5
Yay, I've got something xD (man, already third post xD)
Name: Weather Type: Normal Attack Type: Others Damage: 0 Accuracy: - (should always work) PP: 5 Effect: One random weather effect.
Name: Nighttime Type: Dark or Psychic Attack Type: Others Damage: 0 Accuracy: 30 (yeah, like those 1Hit K.O.'s) PP: I guess 5 would be fine Effect: Every Pokemon in battle (includes the user of the attack) will sleep for 2 turns.
Name: Check Type: Normal Attack Type: Others Damage: 0 Accuracy: 50 PP: 30 Effect: For 3 turns, the users attacks against the target will hit with a 100% chance (doesn't count for 1Hit K.O.'s).
Name: Hard Head Type: Normal Attack Type: Others Damage: 0 Accuracy: 100 PP: 25 Effect: Powers up attacks like Headbutt (attacks that use the head) by 1.
Name: Hurricane Type: Flying Attack Type: Special Damage: 100 Accuracy: 70 PP: 5 Effect: A strong Hurricane hits all enemies.
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Jul 25, 2009 15:52:08 GMT -5
Post by snap12 on Jul 25, 2009 15:52:08 GMT -5
Name: Rip Tide Type: Water Atk. Type: physical Damage/Acc/pp.: 40/100/15 Notable: 10% chance of flinch Description: The attacker hits the foe with waves. - - - (There are a lack of weak physical water moves...)
Name: Shade Type: Dark Atk. Type: special Damage/Acc/pp.: 40/100/15 Notable: 10% chance of putting opponent to sleep Description: The attacker lulls the foe into a false sense of security. - (Another basic move for Dark types)
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Vrai
The New Guy
~
Posts: 33
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Moves
Jul 25, 2009 17:29:01 GMT -5
Post by Vrai on Jul 25, 2009 17:29:01 GMT -5
Just a little thought here, guys.. again, unless I'm mistaken, it'd be really hard to make the Physical/Special split in FR like DPPt. We'd technically have to repoint nearly all of the moves and stuff, which would take a lot of room, and which would also take a long time. So, as of now, the Phys./Spec. split is probably going to remain by the types (i.e. Fighting is physical, Water is special, etc.).
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Tatortotts
The Torzach Supporter
Torzach Story-Planner
Posts: 78
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Moves
Jul 25, 2009 20:38:08 GMT -5
Post by Tatortotts on Jul 25, 2009 20:38:08 GMT -5
Name: Flare Stomp Type: Fire Attack Type: Physical Damage: 65 Accuracy: 95 PP: 25 Notable: 15% chance of burning the opponent. Effect: The attacker stomps his foot on the foe, with a chance to leave burn marks.
Name: Sea Slice Type: Water Attack Type: Physical Damage: 75 Accuracy: 100 PP: 25 Effect: Slices the foe with a fin, etc.
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Jul 25, 2009 21:06:18 GMT -5
Post by Westrmistr on Jul 25, 2009 21:06:18 GMT -5
Name: Flare Stomp Type: Fire Attack Type: Physical Damage: 65 Accuracy: 95 PP: 25 Notable: 15% chance of burning the opponent. Effect: The attacker stomps his foot on the foe, with a chance to leave burn marks. Name: Sea Slice Type: Water Attack Type: Physical Damage: 75 Accuracy: 100 PP: 25 Effect: Slices the foe with a fin, etc. I like the first one, but the second is a little off. If you read the post above by Vrai, it says that you should keep to how the categories are with each type. I have another one. Name: Dark Slam Type: Dark PP: 10 Damage: 90 Accuracy: 100 Attack type: Physical Effect: The user builds up a massive amount of dark energy, then uses it to attack with a full body tackle.
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Tatortotts
The Torzach Supporter
Torzach Story-Planner
Posts: 78
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Moves
Jul 25, 2009 21:14:49 GMT -5
Post by Tatortotts on Jul 25, 2009 21:14:49 GMT -5
Oop. I just went straight to quick reply. Bad idea Anyways, here's another one. Name: Gene Splice (I just realized it rhymes with Sea Slice xP) Type: Psychic Attack Type: Special Damage: 40 Accuracy: 90 PP: 15 Effect: Splits the foe in two, causing damage and confusing the target. -Tator
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Moves
Jul 25, 2009 21:23:18 GMT -5
Post by Cross Marian on Jul 25, 2009 21:23:18 GMT -5
Oop. I just went straight to quick reply. Bad idea Anyways, here's another one. Name: Gene Splice (I just realized it rhymes with Sea Slice xP) Type: Psychic Attack Type: Special Damage: 40 Accuracy: 90 PP: 15 Effect: Splits the foe in two, causing damage and confusing the target.-Tator THAT would be intersting to see.... West, could you do one of those with Squibeel? XD Bad memories of watching SuperJail on AS
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Jul 25, 2009 21:26:17 GMT -5
Post by Westrmistr on Jul 25, 2009 21:26:17 GMT -5
Oop. I just went straight to quick reply. Bad idea Anyways, here's another one. Name: Gene Splice (I just realized it rhymes with Sea Slice xP) Type: Psychic Attack Type: Special Damage: 40 Accuracy: 90 PP: 15 Effect: Splits the foe in two, causing damage and confusing the target.-Tator THAT would be intersting to see.... West, could you do one of those with Squibeel? XD Bad memories of watching SuperJail on ASHa ha, I don't think it would work out how I think you're imagining it. BUT, it could be done like Double Team. Except it being a damaging move.
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Moves
Jul 25, 2009 21:31:11 GMT -5
Post by Cross Marian on Jul 25, 2009 21:31:11 GMT -5
THAT would be intersting to see.... West, could you do one of those with Squibeel? XD Bad memories of watching SuperJail on ASHa ha, I don't think it would work out how I think you're imagining it. BUT, it could be done like Double Team. Except it being a damaging move. Awww. I was looking forward to that.... Oh well. That little image gave me another idea for a move: Shatter Type: Rock Damage/Acc.: 120/80 PP:20 User tackles the foe with all its might. Does recoil damage. May paralyze.
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Moves
Jul 25, 2009 21:35:03 GMT -5
Post by Westrmistr on Jul 25, 2009 21:35:03 GMT -5
Awww. I was looking forward to that.... Oh well. That little image gave me another idea for a move: Shatter Type: Rock Damage/Acc.: 120/80 PP:20 User tackles the foe with all its might. Does recoil damage. May paralyze. I guess it depends on what we can script. That would be funny to see, though. Anyway, that one is cool. There aren't that many strong Rock type moves like that.
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Tatortotts
The Torzach Supporter
Torzach Story-Planner
Posts: 78
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Moves
Jul 25, 2009 21:38:16 GMT -5
Post by Tatortotts on Jul 25, 2009 21:38:16 GMT -5
You could always just make it not do damage -Tator
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