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Post by Amtrax on Jul 26, 2009 2:15:08 GMT -5
Presenting...... Cherry Town!Remember that storyline competition awile back on the main thread at P.C? This is the map that it was based on. Enjoy! [glow=red,2,300] [/glow]
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Post by Lyzo on Jul 26, 2009 4:29:51 GMT -5
When your done inserting tiles, could you send me a patch? I don't have the ROM with the correct tiles xD Oh, and since you're so awesome in mapping ^^, how about you remake some of the previous maps? I made them and mabye they could... I dunno use some editing where you think needed? ^_^
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Vrai
The New Guy
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Posts: 33
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Post by Vrai on Jul 26, 2009 10:11:15 GMT -5
When your done inserting tiles, could you send me a patch? I don't have the ROM with the correct tiles xD Oh, and since you're so awesome in mapping ^^, how about you remake some of the previous maps? I made them and mabye they could... I dunno use some editing where you think needed? ^_^ Oi, I could help with that, too. :3
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Post by Westrmistr on Jul 26, 2009 11:01:51 GMT -5
Maybe I could also get a patch?
The map looks great. Now the Gym doesn't look like a mangled mess anymore. Good job!
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Post by Amtrax on Jul 26, 2009 15:02:04 GMT -5
I'm currently waiting on vannah to edit the new pc and mart so that the doors aren't as high and I will have a look at those other maps and see what I can do.
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Post by Lyzo on Jul 26, 2009 16:04:52 GMT -5
When your done inserting tiles, could you send me a patch? I don't have the ROM with the correct tiles xD Oh, and since you're so awesome in mapping ^^, how about you remake some of the previous maps? I made them and mabye they could... I dunno use some editing where you think needed? ^_^ Oi, I could help with that, too. :3 Go ahead, anything that you think should be changed, change it xD
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ghu55
The New Guy
Posts: 19
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Post by ghu55 on Jul 26, 2009 17:07:53 GMT -5
really nice map but i think there is a tile error above the gym where two plateaus on the same level overlap
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Post by Westrmistr on Jul 26, 2009 17:10:01 GMT -5
really nice map but i think there is a tile error above the gym where two plateaus on the same level overlap Yes, you are right. I see it too. That will be fixed.
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ghu55
The New Guy
Posts: 19
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Post by ghu55 on Jul 26, 2009 19:56:34 GMT -5
hey I just realized the cave in the upper right, cool
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Post by Amtrax on Jul 26, 2009 22:59:27 GMT -5
yea this image was taken before i spotted all my tile errors there's also the error in the trees on the far right just as it changes to the cliff
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ghu55
The New Guy
Posts: 19
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Post by ghu55 on Jul 27, 2009 7:18:49 GMT -5
or ... in the center top above the elevated house there is a tile that should be a plateau corner with a rock background instead of grass, if i used any sort of terminology correctly
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Tatortotts
The Torzach Supporter
Torzach Story-Planner
Posts: 78
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Post by Tatortotts on Jul 27, 2009 20:25:42 GMT -5
As you can see, I made a few "adjustments" to the map. Considering I don't have the patch, I couldn't actually make them myself xP Anyways, here's what all the symbols mean. A red, blue, pink, or yellow square will be around a lamp post. The square of the corresponding color means where I think that lamp should be moved. Light green solid squares mean the pathway should be removed. Black solid squares mean that pathway should be added. Dark purple squares mean a lamp post should be added in that spot. White squares mean there are tile errors in those spots. Now--this is all coming from a person who has no experience in mapping, so I doubt any of the things I changed would actually make the map BETTER. I'm just trying to see if I can get into mapping, and I'm doing that by trying to improve on current maps. If I shouldn't have posted this, just say so Hope it helped a little. -Tator
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Post by Westrmistr on Jul 27, 2009 21:33:12 GMT -5
I can tell you now that it did. Thanks!
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Tatortotts
The Torzach Supporter
Torzach Story-Planner
Posts: 78
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Post by Tatortotts on Jul 27, 2009 21:52:31 GMT -5
I can tell you now that it did. Thanks! I might get into mapping Glad I could help -Tator
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Post by Amtrax on Jul 28, 2009 1:29:08 GMT -5
As you can see, I made a few "adjustments" to the map. Considering I don't have the patch, I couldn't actually make them myself xP Anyways, here's what all the symbols mean. A red, blue, pink, or yellow square will be around a lamp post. The square of the corresponding color means where I think that lamp should be moved. Light green solid squares mean the pathway should be removed. Black solid squares mean that pathway should be added. Dark purple squares mean a lamp post should be added in that spot. White squares mean there are tile errors in those spots. Now--this is all coming from a person who has no experience in mapping, so I doubt any of the things I changed would actually make the map BETTER. I'm just trying to see if I can get into mapping, and I'm doing that by trying to improve on current maps. If I shouldn't have posted this, just say so Hope it helped a little. -Tator first of all, that top right error has been fixed - just look at the full map in the locations section, secondly, the bit above the gym isn't an error, it's just what the tiles are like, thirdly, see above for the bit beside the gym as the 'top edge of cliff' tiles have that at their base. and the 'landposts' are actually underground air exchangers from d/p Amtrax
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