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Post by 5qwerty on Aug 11, 2009 9:44:31 GMT -5
I think everyone noticed already, that some of the moves in Advanced generations games are just recolours, or just using the same animation/sprite in a different way. So I thought, why can't we do that as well? So if you guys are putting in AGG styled moves, here are some suggestions.
Leaf Tail: 1. User's sprite sort of twirls in a clockwise direction 2. User's sprite suddenly moves towards opponent sprite 3. Razor Leaf Beginning (when the leaves come out) plays on the opponent
False Strike: Recoloured False Swipe > Brownish
Pulse Shot: 1. Charge animation plays on user's sprite 2. Water pulse rings shoot at the enemy 3. Play #2 however many times it's supposed to hit
Dust Ball: Recoloured mist ball with mud animation at the end
Hurricane: Plays whirlwind and gust animation simultaneously while moving the opponent's sprite back and forth
Flare Stomp: Stomp animation played together with Flame wheel end animation (flames come out)
Dark Slam: 1. Play a purple recoloured charge 2. Plays Purple recoloured slam
Hope this helps!
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Post by Westrmistr on Aug 12, 2009 15:35:15 GMT -5
I like them all except for False Strike's. It is a Dark type move, so the animation should be black or a dark shade of purple, preferably black.
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Post by 5qwerty on Aug 12, 2009 15:38:20 GMT -5
Yeah, I thought about it in my head, but then I thought of purple, it would make it look like a poison move, and black would be sort of non-colourish. But I guess that's better than Manure slash.
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Post by Westrmistr on Aug 12, 2009 15:41:01 GMT -5
Ah, the next new move. Yeah, I think black will do just fine.
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Post by 5qwerty on Aug 12, 2009 15:45:06 GMT -5
Ah, I just thought of Shatter: Plays Tackle animation with rock smash animation.
EDIT: If we figure out how to make moves with this method, we can even make some D/P moves!
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